I have tested some of the new and modified cars. Here are my comments of them.
Handling is quite nice (needs to be tested more, if there is some problems) and design is good. This car is better to handle than other modern cars that are made. Sounds needs some tuning.
Unrealistic acceleration and performance atleast in gravel. Maybe all other surfaces than tarmac. There is propably some problem in RT physics engine with handling "too good" mass performance ratio or too high power or other surfaces than tarmac has too much grip. The car goes maybe bit too smoothly in the road, if you use hardest suspension (but this may be ok, if this car has active suspension). The soft suspension may make the suspension more realistic for you, so I recommend to use softer settings than in other cars. It will also help with handling in jumps, because of the high performance the car tend to take of everywhere. This car may need slightly performance tuning (may be easy task) to make it more realistic and well handling one. Well, I can always limit the max throttle, so it is not a big problem.
Luxuruous version of Mini. Nice red colour. More difficult handling than the original and KenKunen Minis. Sounds are totally different than originals. Really nice car, with realistic sounds. Who can expect to get more?.
Really fun drivable car as all Minis. Beautifull shining and details in the car textures are trademark of florenzo. Handling is very different compared to original Minis and KenKunen physics Minis, so you can expect some mistakes in the 1st runs. The rear of the car felt more slippery than Innocenti Mini Cooper. Maybe T is heavier (T is Van) and the center of mass is higher? In any case, this car is really fast (slightly faster than KK Mini and about as fast as 1.0&1.01 MiniFTC). This is good, I can get spare parts very soon, when I drive with Alpine (which I handle badly)... ;-)
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This car is a real beauty. It is heavier than Volvo and it has smaller engine. Sounds are from Cortina, but are quite suitable and don't misguide to change gears in wrong rpm. Because of its low power, the handling is quite easy at almost any speed, so this car suits for anybody from beginners to experts. After practizing, it may go faster than standard Volvo.
The Peugeot has a bit jumpy suspension with hard settings, but its physics are under construction atm. Even at this state, it has a unique handling character. Its like driving car with a bit weared bumpers. Well, atleast it is not active suspension...
This car has currently about normal streetcar performance, which makes it a different performance experience compared to other cars. Using smooth driving lines and almost never highest gear, you can still get good speeds and feeling of racing. Good handling makes it possible to drive without errors and in the races, this is good for the total time.
First I must say that the sounds are incredible. It feels like the engine or gearbox could blow at any moment. Handling is really good. I drive this car much faster (=error free) than the more powerfull original and KenKunen Alpines. This car seems to have just the correct amount of power for my "non-sliding" driving style. I almost believe after driving A1300S, that other Alpines are also possible to learn...
Beautifull, classic car shape. Absolutely best sounds of all cars in RT! Nice bass sound around (from exhaust pipe?). Handling is also really nice. I don't need better cars than this. If this is the speed of produzing new cars at this level, then keep'em coming, emit. The gear ratios are very long compared to the engine power. This is good - suitable gear settings differs from average cars a lot. After some changes from 1st version to gearbox and engine power, this car is now more competitive than it was. The damage modelling for this car seems to be also really nice, even only slightly damaged steering makes the driving really hard. Performance C-class, handling difficulty A-class (especially when there is some damages).
The Skoda RS 200 has very realistic feeling (but ofcourse I don't know is the feeling just like the real one) of driving. Skoda has not yet the actual sounds, that will missguide you, when you use too long gear (the idle is over 4000 rpm and it don't go lower as it should, if the gear is too long). Maybe the original idle setting can't be used in RT? Well, anyway, it feels like real Skoda with heavier engine in the back. It is Skoda, even if the cockpit view is from Alpine. Driving feeling counts here most and it feels nice (or bad, if you don't like this kind of hard drivable car). Well, after testing Gordini, it is hard to wait, which kind of sounds this car gets...
First I must say that this car is beautifull. After making the torque 30% less than it was originally, this car became much better. So only one small easy correction as I thought was needed. Acceleration and performance is now in the same league with other RT cars. Ofcourse slightly better, as the car is a modern one. Goes also maybe too smoothly in the gravel with hard suspension, but modern cars may have active suspension. The car looks like it is designed to be driven in tarmac (very low profile tyres and low ground clearance), but I'm not professional to make any arguments, if this is correct for driving gravel or mud with this car... With shortest gears and softest suspension the car handles and feels even better. The damage modelling of this car is quite different to others. You will get HUGE penalty from one small error. So big penalty, that you propably must give up the whole race (I prefer driving in in car view and I must give up after small damage)... So, this car is currently in the highest difficulty class of all cars when this happens. Before accidents, this car is almost easiest. Well, it is easy to drive good results compared to other cars, but ofcourse, driving really fast against same cars, it is difficult (as all cars are). So, it needs to be driven gently to have no too much damages. ;-)
Thanks, for all of the new cars or improved ones for the creators and editors. All of the new cars are worth driving. I hope these cars will maintain their characteristics in the future and any physics changes won't make them more near the handling of the rest of the cars to maintain atleast the custom cars behavior as realistic as possible. ;-)
The problems with high powered cars may be corrected by making the engine performance figures smaller than in real life or we should edit tyre physics of those cars to make their handling to be realistic. None of the current modern cars are better in the realism in handling compared to most of the original cars and new vintage cars (their appearance is good, though). Well, I haven't driven cars with active suspension and the G-Forces are missing in the RT, so there can never be realistic feeling for any car.